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How To Find Coordinates In Subnautica Xbox

Subnautica map coordinates and exploration tips

Prototype via Steam user Лимонная жёпа (Image credit: Лимонная жёпа)
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Subnautica'due south baroque alien life and dramatic rock formations make it easy to spend a lot of time beneath the waves, merely information technology's also easy to go completely, where-the-hell-is-my-Seamoth kind of lost. Perchance humans just aren't congenital to navigate equally well underwater as nosotros do on land, or maybe Planet 4546B needs to hire a better city planner.

Whatever causes it, getting turned around under the sea is no fun. There'southward no such affair as an in-game Subnautica map, and even the really smart fish haven't figured out how to invent GPS satellites. To assistance out our fellow marooned survivors, we put together our own map and a few of our best strategies for finding your way around in Subnautica.

A notation on spoilers: This guide is spoiler-costless. We won't requite abroad whatsoever locations from after in the game or share directions to the fully stocked, 24-hour supermarket subconscious under the sea. That said, exploring Subnautica with no knowledge at all, getting lost, and stumbling across something amazing is a pretty smashing feel. If you haven't gotten into the game at all, go get your anxiety moisture and come back here when you need help.

Orientation for beginners

The world you lot explore in Subnautica is a volcanic crater, though y'all wouldn't know information technology by sailing a boat across information technology. On the surface you'll find nothing but open ocean and four landmarks: your lifepod, the crashed hulk of the Aurora, and two mountainous islands (usually obscured past fog until you get close to them). To get your bearings, the lifepod is in the middle, the Aurora is to the east, and the two islands are to the northeast and southwest.

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Y'all'll find a schematic for a compass pretty early in the game, and it'southward essential for finding your way around. With a compass and this map, you can plot some basic directions for yourself using the grid markings, which take a line every 500 meters. To get to lifepod 19, for example, you swim about 250 meters westward from your crash site. Lifepod 6 is around 300 meters east and 200 meters north—co-ordinate to Pythagoras, that's 360 meters due northeast.

As for depth, that'due south much simpler: hug the body of water flooring. Almost all of the good stuff is institute on the floor, whether it's in the charming shallows at 8 meters or the inky depths at 900 meters. Whether or non y'all can go deep enough to find the floor depends on your equipment and your vehicles, but the question of "where is that thing?" is usually a matter of directions, not depth.

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Filling in the edges

Since there's no in-game Subnautica map, you're going to need to accept some notes yourself. When commenters or forum posters say they want a map in the game, they usually want a way to cross off explored areas or remember important locations. If you want to proceed track, brand similar information technology's a '90s-era take chances game and interruption out a notepad.

To actually notation locations, you demand a coordinate arrangement, and you accept two options: console coordinates or homebrewed beacon triangulation. One of them is cool and fun and the other is dumb and tiresome. You can use whichever one yous want, I'grand non your dad.

Here's the start style: Everything in Subnautica has in-game coordinates. You can find coordinates by pressing F1 to bring down a console carte du jour. Under "Camera world pos" y'all'll see three numbers shown as (10, y, z), where X is due east-westward, Y is depth, and Z is n-southward. If yous notice something cool or you're done exploring a certain sunken wreck, press F1 and note those coordinates so y'all can refer to them afterwards. If you really get stuck and you consult the wiki, you tin use those coordinates to find any you've been looking for.

Personally, I find pulling down a console menu a serious buzz-kill. That's why I adopt the second method, which fits better inside the tools of the game: Triangulation. Triangulation can exist used for making maps in all sorts of ways, but the method we're going to use here is position resection : using 3 fixed, known points to determine your unknown location.

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To get a known stock-still signal to measure from, you need beacons, floating radio transmitters that stay stable in water. Afterwards you lot scan a few fragments at wrecks near the shallows, you'll unlock a blueprint for a beacon, and a little copper ore and titanium will permit your fabricator whip ane upwards.

For the all-time coverage, swim (or drive) out to the edges of the map and drop all iii beacons. This may have you over some deep and dangerous waters, merely equally long as you stay on the surface, you probably won't die.

The key with beacon triangulation is to spread 'em out as much as you tin. Once y'all've got all three placed and labeled, y'all tin bring upward your tablet and toggle a HUD brandish to prove icons and distances. When you want to make a note of a spot, get a distance reading from each of the beacons, due east.g., 900 meters away from #1, 640 meters away from #ii, 1,000 meters away from #3. If you lot find a wreck with a broken door panel but yous left your repair tool back at base, those distances will work like coordinates to assistance you find your way back.

Biomes

There are a lot of distinct biomes in Subnautica, and some crafting recipes volition force you to track down a specific biome with some rare creature or mineral. This listing isn't exhaustive—at that place are 2 major mushroom forests, for example, in different and unconnected parts of the earth. I'm also not mentioning some of the rare, difficult-to-accomplish biomes that testify upward late in the game.

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Shallows and kelp forest

This is the like shooting fish in a barrel one. The shallows and a bordering kelp forest are the first things you lot'll see when you swim away from your lifepod for the outset time. There's a ton of food and bones crafting materials to be establish here.

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Grassy plateau
Coordinates: 362, -90, 21

You'll run into the wide open up spaces and bright ruddy grass first. These plateaus have more interesting minerals and some of the more than aggressive pocket-sized animals.

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Crash zone
Coordinates: 453, -xiii, -180

The area immediately around the Aurora has been churned up, and most of the establish life has been destroyed. You lot'll detect a lot of scrap metal, minerals, and a few supply crates from the cargo hold. To get there, well, swim toward the massive burning spaceship.

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Mushroom wood
Coordinates: 529, -175, 371

At that place are 2 separate mushroom forests, and they're very distinctive: towering trees of flat, disc-shaped mucus branches. It'southward one of best looking biomes to explore, and it'due south one of the showtime places you find large mineral deposits. Every bit before long equally y'all have drilling gear, head to the mushroom forest to load upwards on crafting materials.

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Jellyshroom cave
Coordinates: -355, -110, -226

Strangely cute and super creepy, the Jellyshroom cave is similar if yous lit your bedchamber with lamps made of nuclear waste product: certain the lighting is good, but yous don't actually want to spend time in at that place. Yous'll find an entrance quite close to your lifepod, but you'll need an upgraded vehicle to dive all the down to 300 meters.

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Mountains
Coordinates: 1090, -265, 1215

The northeastern isle is the uppermost tip of a sprawling mountain range, almost of which is underwater. You'll find some really rare minerals on the sheer cliff faces, and large predators are everywhere.

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Mount island
Coordinates: 309, 0, 1080

The northeastern island is larger than the southwestern 1, and it'south covered with more tunnels and places to get lost. You'll find a lot of gold and lithium in the caves, and the large conflicting tower on the northern tip is going to exist an important part of your adventures.

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Underwater islands
Coordinates: -85, -66, 635

Large alien membranes human activity like floatation devices, belongings a large archipelago suspended nether the surface. These are a good identify to find diamonds without going as well deep, as long every bit you tin can avert being eaten.

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Floating island
Coordinates: -620, 0, -967

The underwater islands' more famous, more successful cousin, the floating isle managed to get together enough weird alien membranes to breach the surface and stay up at that place. On the surface is a dense rainforest full of edible plants and crops you'll want to accept dorsum to your home garden for food. Yous'll likewise find quite a lot of tech and architectural blueprints in the old ruins scattered around.

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Dunes
Coordinates: -1101, -213, 342

1 of the best places to discover big mineral deposits is also the near dangerous. The dunes are dark and murky with silt and sand even on a sunny afternoon, so picket your dorsum. When you start drilling, information technology really ticks off the neighbors.

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Blood kelp
Coordinates: -977, -315, -532

When it's fourth dimension to suck it up and head into that deep water, that bad water, y'all're probably looking for blood kelp. Skeletal kelp vines drop valuable organic matter, and you'll find other hard-to-find crafting materials like gel sacks, uraninite, and deep shrooms.

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Chiliad Reef
Coordinates: -435, -319, -991

It's deep and there are some pretty serious predators, but the One thousand Reef is gorgeous to expect at. If y'all can dodge the floating anchor pods, you'll notice some of the most diverse mineral deposits in the game. There are also two very large sunken wrecks to explore for some good tech blueprints.

How To Find Coordinates In Subnautica Xbox,

Source: https://www.pcgamer.com/subnautica-map/

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